Google Summer of Code deadline extension

As you can see on Multimedia Mike’s blog the deadline for Google Summer of Code has been extended to April 7th.

I’ve updated the Gentoo Calendar at Google for the new deadline, too.

I sincerely count as one failure that FreeBSD had an official news item and Gentoo didn’t. We really should learn from these things so I’m pointing it out in public.

I wish xine could have gone into SoC too, but I think there are a few things that has to be cleared out before that could ever happen. I’ll see if I can get myself to that in the next year or so.

On other notes, SoC this year seems to have some interesting projects, and I didn’t see any Gentoo dev submitting applications to Gentoo up to now, which makes me quite happy :) I hope the ones needing the money applied to other projects though.

Now I have to go back to my cabling, but expect me to return to full-fledged status in the next week or so. I’ve been bumping PulseAudio yesterday, and Lennart helped me to find the reason why the M-Audio Audiophile 2496 soundcard is rejected by Pulse, I’ll try to document a bit how to use that with PulseAudio and other audio software as it seems to me like it’s not an easy task, and ALSA is not by default good with it.

By the way, anybody tried Timeshift on PlayStation 3? I tried the demo and the graphic looks seriously cool, but the joypad is not exactly what I’d consider the best input for a FPS. I’ve heard that Unreal Tournament 3 can use the keyboard as a controller, so that makes it more likely for me to buy, but I would have liked to know about other games so that I can choose the most interesting one :)

2 thoughts on “Google Summer of Code deadline extension

  1. Quit yer bitchin, I can’t post a million announcements in a day and I had 2008.0_beta1 last night / this morning.

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  2. It should have been published on the 31st, and we knew that a couple of days in advance. Not shoving it down to PR, but SoC team should have handled that better before it came to PR too… seems like Grant made a mess with the email addresses though, so it was just a few mishandling on the chain rather than a full-fledged error in handling.

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