Reminding a weakness of Prelink

For extra content about this entry, please refer to the previous one which talks about array of strings and PIC.

As I say in the other post, prelink can reduce the amount of dirty RSS pages due to COW of PIC code. As prelink assigns to every library a predefined load address in memory, which is either truly unique, or unique within the scope of the set of programs who are said to be able to load that library, there is no COW (Copy-on-Write) during load as the loader doesn’t have to change the address loaded from the file, and is thus able to share the same page with many processes. This is how prelink save (sometimes a lot of) memory.

Unfortunately there is one big problem especially with modern software architectures: many programs now use runtime-loaded plugins for functions; the whole KDE architecture is based on this, even for KDE 4, as well as xine and others and others.

The problem is that prelink can’t really take into account the plugins, as it doesn’t know about them. For instance it can’t understand that amarok is able to load the xine engine, thus amarokapp is not going to be prelinked for Additionally, it can’t understand that is able to load the, which in turn depends on This means that for instance when using the -m switch, it could be assigning and the same address.. causing a performance hit rather than improvement at runtime, when the linker will have to relocate all the code of, triggering a COW.

The same is true for almost all scripting languages which use C-compiled extensions: Perl, Ruby, Python, as you can’t tell that the interpreter can load them just by looking at the ELF file, which is what prelink does.

A possible way around this is to define post-facto, that is after compilation, which shared object the program can load. It could probably be done through a special .note section in the ELF file and a modified prelink, but I’m afraid it would be quite difficult to properly implement it especially in ebuilds. On the other hand, it might give quite some performance improvement; as I said today’s software architecture are often based on on-demand loading of code through plugins, so it could be quite interesting.